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	<title>Airtight Interactive</title>
	<atom:link href="http://www.airtightinteractive.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.airtightinteractive.com</link>
	<description>Felix Turner&#039;s blog about technology &#38; design.</description>
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		<title>Inception Plot Holes</title>
		<link>http://www.airtightinteractive.com/2010/08/inception-plot-holes/</link>
		<comments>http://www.airtightinteractive.com/2010/08/inception-plot-holes/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 05:44:56 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/?p=925</guid>
		<description><![CDATA[Ok I realize I&#8217;m late to the party here, but I just saw &#8216;Inception&#8217; and while I really enjoyed it, there were a few things that to me did not make any sense. For me it&#8217;s important for speculative fiction to be internally consistent. Let me know in the comments if you agree /disagree or [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-926" title="Inception-spinning-top2" src="http://www.airtightinteractive.com/wordpress/wp-content/uploads/2010/08/Inception-spinning-top2-e1283060405510.jpg" alt="" width="200" height="185" />Ok I realize I&#8217;m late to the party here, but I just saw &#8216;Inception&#8217; and while I really enjoyed it, there were a few things that to me did not make any sense. For me it&#8217;s important for speculative fiction to be internally consistent. Let me know in the comments if you agree /disagree or if you have more plot holes to add.</p>
<p><em>SPOILER ALERT. Obviously this post is full of spoilers, so don&#8217;t read it if you are one of the few people who have not yet seen the movie.</em></p>
<ol>
<li>When Cobb&#8217;s crew first get to the level 1 dream we are told that if they die in the dream their brain will turn to mush since the chemist used some new &#8216;stronger&#8217; prescription. Presumably this is to make the action sequences become meaningful. But &#8211; later on at the bottom level Saito is convinced to shoot himself in order to wake up. Why does his brain not turn to mush? Same applies to Ariadne killing herself by swan-diving off the building.</li>
<li>When they first find out that Fischer&#8217;s mind has been weaponized and that dying in the dream will turn them to vegetables, why don&#8217;t they abort the mission and all fall over backwards to &#8216;kick&#8217; themselves back to reality?</li>
<li>Why does the chemist create the stronger, potentially mind-mushing chemical in the first place? Why does Cobb agree to use it?</li>
<li>At one point Eames says &#8216;you have to dream bigger&#8217; and pulls out a rocket launcher. If you can dream up new weapons, why don&#8217;t they whip out loony-tunes style machine guns a-la &#8216;The Mask&#8217;? For that matter, none of the action scenes make sense since it&#8217;s all a dream right? There are no laws of physics determining if the bullet hits you or not.</li>
<li>If Saito has enough spare cash to buy an airline, why is he so threatened by Fischer&#8217;s corporation? Surely he could come up with a less risky plan than trying to incept the idea of &#8216;breaking up the company&#8217;. How does he know that part of the broken up company would not go on to beat him anyway? Also, why does Saito choose to go into the dream in the first place? You don&#8217;t get to be a billionaire by taking unnecessary risks.</li>
<li>They never explain the technology behind the dream sharing device. Dreams within dreams &#8211; fine I buy it. But a suitcase with wires that telepathically links people&#8217;s minds? If such a thing existed, society would be radically different. And billionaires would presumably be aware of the threat of mind-melding and have some kind of defense system (a bodyguard or crash helmet perhaps?)</li>
</ol>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Processing.js Experiment &#8211; Noise Field</title>
		<link>http://www.airtightinteractive.com/2010/08/processing-js-experiment-noise-field/</link>
		<comments>http://www.airtightinteractive.com/2010/08/processing-js-experiment-noise-field/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 02:03:38 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/?p=916</guid>
		<description><![CDATA[I built this demo by porting one of my old Processing sketches to the fantastic Processing.js. The demo draws particle trails using Perlin noise to direct the particle motion. Move the mouse to change the noise function and click to randomize the particle drawing parameters. Processing.js is a JavaScript port of Processing that renders to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://airtightinteractive.com/demos/processing_js/noisefield08.html"><img src="http://www.airtightinteractive.com/wordpress/wp-content/uploads/2010/08/noise_field.jpg" alt="" title="noise_field" width="590" height="293" class="alignnone size-full wp-image-918" /></a></p>
<p>I built <a href="http://airtightinteractive.com/demos/processing_js/noisefield08.html">this demo</a> by porting one of my old Processing sketches to the fantastic <a href="http://processingjs.org/">Processing.js</a>. The demo draws particle trails using Perlin noise to direct the particle motion. Move the mouse to change the noise function and click to randomize the particle drawing parameters.</p>
<p>Processing.js is a JavaScript port of Processing that renders to the HTML5 Canvas tag. It was originally built by the same guy who built jQuery. It&#8217;s nice to have a framework for handling common drawing and math functions. As a bonus, if you are familiar with Processing you will be able to jump right in.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Three.js Experiment &#8211; Cube Explosion</title>
		<link>http://www.airtightinteractive.com/2010/07/three-js-experiment-cube-explosion/</link>
		<comments>http://www.airtightinteractive.com/2010/07/three-js-experiment-cube-explosion/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 02:06:06 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[HTML5]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/?p=902</guid>
		<description><![CDATA[Had a chance to play with Mr.Doob&#8216;s excellent JavaScript 3D library three.js today and came up with this. Resize your browser down and Refresh to increase performance. Grab the code via &#8216;View Source&#8230;&#8217;. I&#8217;m getting ~54 FPS on Chrome, ~43 FPS on Safari and ~30 FPS on FireFox. The iPad gives a sad 7 FPS. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.airtightinteractive.com/demos/cubes_three"><img src="http://www.airtightinteractive.com/wordpress/wp-content/uploads/2010/07/cubes_three.jpg" alt="" title="cubes_three" width="590" height="289" class="alignnone size-full wp-image-903" /></a>Had a chance to play with <a href="http://mrdoob.com">Mr.Doob</a>&#8216;s excellent JavaScript 3D library <a href="http://github.com/mrdoob/three.js">three.js</a> today and came up with <a href="http://www.airtightinteractive.com/demos/cubes_three">this</a>. Resize your browser down and Refresh to increase performance. Grab the code via &#8216;View Source&#8230;&#8217;. </p>
<p>I&#8217;m getting ~54 FPS on Chrome, ~43 FPS on Safari and ~30 FPS on FireFox. The iPad gives a sad 7 FPS. To run on IE you will need the <a href="http://www.google.com/chromeframe">Google Chrome Frame Plugin</a>.</p>
<p>There&#8217;s definitely a lot of potential in this library.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>How to Beat Apple &#8211; Get Serious About Product Design.</title>
		<link>http://www.airtightinteractive.com/2010/07/how-to-beat-apple-get-serious-about-product-design/</link>
		<comments>http://www.airtightinteractive.com/2010/07/how-to-beat-apple-get-serious-about-product-design/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 21:14:03 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/?p=891</guid>
		<description><![CDATA[Apple are unstoppable right now. Unbelievably, their market value recently surpassed Microsoft&#8217;s. In my opinion, the one reason Apple are in this position is because they understand the power of fantastic product design. As a case in point, let me describe a recent trip to Best Buy. A couple of weeks ago my trusty MacBook [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://designfabulous.blogspot.com/2010/07/htc-1.html"><img src="http://www.airtightinteractive.com/wordpress/wp-content/uploads/2010/07/phone_proto.jpg" alt="Andrew Kim&#039;s HTC 1 phone design render" title="Andrew Kim&#039;s HTC 1 phone design render" width="590" height="410" class="size-full wp-image-892" /></a></p>
<p>Apple are unstoppable right now. Unbelievably, their market value recently surpassed Microsoft&#8217;s. In my opinion, the one reason Apple are in this position is because they understand the power of fantastic product design.</p>
<p>As a case in point, let me describe a recent trip to Best Buy. A couple of weeks ago my trusty MacBook Pro died. After hearing good things about Windows 7 and not agreeing with some of Apple&#8217;s <a href="http://techcrunch.com/2010/04/08/adobe-flash-apple-sdk/">recent policies</a>, I decided to buy a new Windows laptop. After looking at every one in the store I realized that each one was more gaudy and plasticy than the last. From the strangely colored cases to the myriad of extra buttons, lights and nipples, they seemed like a collection of badly designed toys. I guiltily drifted over to the Mac area and checked out the the new MacBook Pro with its aluminum unibody, beautiful screen and minimalist controls. Eventually I walked out with one.</p>
<p>Apple understand that laptops and phones are the new watches and jewelry. We are using them majority of our waking life. They define us to the people around us. They need to be both functional and beautiful. Apple products have plenty of <a href="http://9to5mac.com/apple_in_crisis">hardware</a> and <a href="http://www.airtightinteractive.com/2008/02/why-is-itunes-so-fcking-slow/">software</a> issues, but people are willing to forgive them since the products are so nice to look at.</p>
<p>The amazing <a href="http://designfabulous.blogspot.com/2010/07/htc-1.html">Android Phone Prototype</a> above by <a href="http://designfabulous.blogspot.com/">Andrew Kim</a>, shows the kind of phone that HTC need to build in order to knock the iPhone off the top of the most-wanted list. What happened to all the great Nokia and Erikson phones from a few years ago? Why are they not building Android phones? Why can&#8217;t Sony create a laptop as well-designed as the MacBook Pro?</p>
<p>Apple&#8217;s competitors need to get serious about design, both hardware and software. They need to invest in their design teams and hire the best and the brightest talent available.</p>
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		<slash:comments>9</slash:comments>
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		<title>Check Out Chompin &#8211; a great way to discover music on your phone.</title>
		<link>http://www.airtightinteractive.com/2010/07/check-out-chompin-a-great-way-to-discover-music-on-your-phone/</link>
		<comments>http://www.airtightinteractive.com/2010/07/check-out-chompin-a-great-way-to-discover-music-on-your-phone/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 18:58:00 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Elsewhere]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/?p=878</guid>
		<description><![CDATA[Chompin is a sweet mobile app that allows you to discover new music on your phone. It&#8217;s currently available on Android with an iPhone version coming soon. Basically it allows you to enter any band name and get a list of MP3s to stream on your phone or to &#8216;chomp&#8217; (meaning to download to your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://chompin.com/" ><img src="http://www.airtightinteractive.com/wordpress/wp-content/uploads/2010/07/Chompin-robot-logo.png" alt="" title="Chompin robot logo" width="175" height="175" class="alignleft size-full wp-image-879" /></a><a href="http://chompin.com/">Chompin</a> is a sweet mobile app that allows you to discover new music on your phone. It&#8217;s currently available on Android with an iPhone version coming soon.</p>
<p>Basically it allows you to enter any band name and get a list of MP3s to stream on your phone or to &#8216;chomp&#8217; (meaning to download to your SD card). The MP3s are pulled from the multitude of music blogs out there. It&#8217;s a little like the <a href="http://hypem.com/">Hype Machine</a> but in a slick mobile app form.</p>
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		<slash:comments>2</slash:comments>
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		<title>It&#8217;s a Good Time to be a Web Developer.</title>
		<link>http://www.airtightinteractive.com/2010/05/its-a-good-time-to-be-a-web-developer/</link>
		<comments>http://www.airtightinteractive.com/2010/05/its-a-good-time-to-be-a-web-developer/#comments</comments>
		<pubDate>Wed, 19 May 2010 19:26:06 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Useful]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/news/?p=446</guid>
		<description><![CDATA[I think this graph from Google I/O says it all: With all the FUD around Flash and the iPad its easy to forget that we are living in a golden age of web development. The web is fulfilling all but the most outlandish predictions of its success from back in the 90s. Things are just [...]]]></description>
			<content:encoded><![CDATA[<p>I think this graph from <a href="http://www.youtube.com/googledevelopers">Google I/O</a> says it all:</p>
<p><img class="alignright" src="http://www.airtightinteractive.com/news/imgs/web_up2.jpg" alt="Webs Up!" width="330" height="287" /></p>
<p>With all the <a href="http://en.wikipedia.org/wiki/Fear,_uncertainty_and_doubt">FUD</a> around Flash and the iPad its easy to forget that we are living in a golden age of web development. The web is fulfilling all but the most outlandish predictions of its success from back in the 90s. Things are just starting to get interesting.</p>
<p>The other take-away I got from the I/O keynote is how a lot of HTML5 is basically HTML playing catchup with Flash. Many of the coolest new features have been available in Flash for years. This means all the skills you honed as a Flash developer are directly applicable to the newly emerging platforms of HTML5, Unity, Android and even iApps:</p>
<ul>
<li>Creating animations and transitions that enhance static content.</li>
<li>Optimizing for performance and fast page loads (including preloading).</li>
<li>Handling rich media: video, audio and images.</li>
<li>Custom text layouts and font handling.</li>
<li>Asynchronously querying the backend.</li>
</ul>
<p>Only the syntax has changed &#8211; the end result remains the same.</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Which Way Now? Web Development in the iPad Era.</title>
		<link>http://www.airtightinteractive.com/2010/05/which-way-now-web-development-in-the-ipad-era/</link>
		<comments>http://www.airtightinteractive.com/2010/05/which-way-now-web-development-in-the-ipad-era/#comments</comments>
		<pubDate>Thu, 06 May 2010 23:51:04 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/news/?p=421</guid>
		<description><![CDATA[So it turns out Steve Jobs does not like Flash, and won&#8217;t be allowing it onto the iPad in the foreseeable future. This creates the first dent in the Flash player&#8217;s ubiquity for many years and leaves a more complex set of web development choices ahead of us. Rather than get into the debate over [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="/imgs/ipad_no_flash.jpg" alt="Flash? No Thanks!" width="330" height="210" /></p>
<p>So it turns out Steve Jobs <a href="http://www.apple.com/hotnews/thoughts-on-flash/">does not like Flash</a>, and won&#8217;t be allowing it onto the iPad in the foreseeable future. This creates the first dent in the Flash player&#8217;s ubiquity for many years and leaves a more complex set of web development choices ahead of us.</p>
<p>Rather than get into the debate over whether Flash is good or evil, I would like to discuss what options are available for delivering rich interactive experiences on the web today. Most developers don&#8217;t have a philosophical preference over which tools they use, they simply want the technology that can provide the best experience while reaching the most users. With that in mind, let&#8217;s look at some numbers.</p>
<h3>How Big is the iPad?</h3>
<p>The iPad is selling phenomenally well and may be the herald of a new era in computing. That said, if we look at the web usage numbers for the iPad&#8217;s progenitors, we see that the usage numbers do not equate to the amount of media buzz these devices get.</p>
<p><a href="http://gs.statcounter.com/#mobile_vs_desktop-ww-monthly-200904-201005-bar"><img src="/imgs/mobile_v_desktop.jpg" alt="" /></a></p>
<p>In the last 12 months, <strong>mobile web usage accounted for 1.48% of total web usage</strong>, versus desktop usage at 98.52%.</p>
<p><a href="http://gs.statcounter.com/#mobile_browser-ww-monthly-200904-201005-bar"><img src="/imgs/mobile_browsers.jpg" alt="" /></a></p>
<p>Of that number 32% came from iDevices (iPhone + iPod Touch). That gives iDevices a whopping 0.45% of total web usage. Lets be generous and say the iPad doubles this usage in the coming year. That will give <strong>iDevices around 1% of total web usage</strong> in the coming year. Admittedly, mobile usage is about to explode and iDevices will be part of that, but I think it&#8217;s important to keep some perspective on the current state of the market.</p>
<h3>What About HTML5?</h3>
<p>Steve Jobs has suggested that we should drop Flash for HTML5. HTML5 holds a great deal of promise, however it is currently unsupported on the great majority of web browsers.<br />
<a href="http://gs.statcounter.com/#browser_version-ww-monthly-200904-201005-bar"><br />
<img src="/imgs/html5_support.png" alt="" width="542" height="386" /></a></p>
<p>For example, based on current browser usage, <strong>71% of web users cannot view the HTML5 video tag</strong>. This means that that building a website solely in HTML5 is not currently an option. Since IE9 will support HTML5, the IE9 adoption rates will be the deciding factor as to when we can start targeting HTML5</p>
<h3>Where Does this Leave Web Developers Now?</h3>
<p>So what should we recommend to our clients who want a brand experience or RIA today? It depends <img src='http://www.airtightinteractive.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<ul>
<li>If you can simplify the requirements enough, build it in plain HTML with a few <a href="http://jquery.com/">jQuery</a> animations thrown in. This will work in many situations. The truth is that many sites that are currently in Flash do not need to be. Most sites can get by with plain HTML, images and simple javascript animations.</li>
<li>If you need complex animations, interactivity, games, video, audio, web cam support, etc &#8211; build it in Flash. Your content will be viewable by the vast majority of web users. In addition, build a simplified HTML version for non-Flash devices. This is typically what we have been doing since the first web accessible mobile devices came around.</li>
</ul>
<h3>Looking Forward</h3>
<p>Personally I find it hard to believe that Apple can single-handedly kill Flash when it is so ubiquitous on the web and has such a huge and loyal developer community. I still hold out hope that Flash will eventually come to the iPad in the same way that multitasking came to the iPhone. In the short-term, iPad users will be locked out from a lot of great content. Only when HTML5 browser support and tooling is broadly available can we start looking at developing RIAs with it.</p>
<p><em>[Credit to <a href="http://www.dncompute.com">Noel Billing</a> for pointing me to the <a href="http://gs.statcounter.com/">StatCounter</a> global data.]</em></p>
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		<slash:comments>13</slash:comments>
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		<title>Fix for Flash Builder Content Assist &#039;did not complete normally&#039;</title>
		<link>http://www.airtightinteractive.com/2010/01/fix-for-flash-builder-content-assist-did-not-complete-normally/</link>
		<comments>http://www.airtightinteractive.com/2010/01/fix-for-flash-builder-content-assist-did-not-complete-normally/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 18:40:01 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Useful]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/news/?p=410</guid>
		<description><![CDATA[One of the best features in Flash Builder is the content assist. Start typing a class name and hit Control+Space for the IDE to suggest a list of valid class names. As a bonus it will automatically import the specified class into your file. Unfortunately in Flash Builder Beta 2 this functionality is broken in [...]]]></description>
			<content:encoded><![CDATA[<p>One of the best features in Flash Builder is the content assist. Start typing a class name and hit Control+Space for the IDE to suggest a list of valid class names. As a bonus it will automatically import the specified class into your file. Unfortunately in Flash Builder Beta 2 this functionality is broken in some cases. Often you will get an error like this:</p>
<blockquote><p>&#8220;Content Assist&#8221; did not complete normally.  Please see the log for more information. java.lang.NullPointerException
</p></blockquote>
<p>I found a solution that worked for me <a href="http://forums.adobe.com/thread/455543">here</a>:</p>
<blockquote><p>1) Quit FB<br />
2) Delete this folder: .metadata\.plugins\com.adobe.flexbuilder.codemodel [in the top level of your workspace folder]<br />
3) Restart FB</p></blockquote>
<p><strong>[UPDATE - this fix seems to be only temporary. Once I imported some new assets from an assets SWC into my project, the error re-appeared. Anyone got a long term fix?]</strong></p>
<p><strong>[UPDATE 2 - The quickest fix is to close and re-open the FB Project.]</strong></p>
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		<slash:comments>9</slash:comments>
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		<title>SimpleViewer 2.0 Released!</title>
		<link>http://www.airtightinteractive.com/2009/12/simpleviewer-2-0-released/</link>
		<comments>http://www.airtightinteractive.com/2009/12/simpleviewer-2-0-released/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:22:23 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Elsewhere]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Useful]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/news/?p=403</guid>
		<description><![CDATA[Big news over at SimpleViewer.net &#8211; SimpleViewer, the free customizable Flash image gallery has been upgraded to version 2.0. Check out a run-down of the new features here and grab yourself a copy here.]]></description>
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		<title>Welcoming Our New Google Overlords (or Why I Chose Android Over the iPhone)</title>
		<link>http://www.airtightinteractive.com/2009/10/welcoming-our-new-google-overlords-or-why-i-chose-android-over-the-iphone/</link>
		<comments>http://www.airtightinteractive.com/2009/10/welcoming-our-new-google-overlords-or-why-i-chose-android-over-the-iphone/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 05:36:18 +0000</pubDate>
		<dc:creator>Felix Turner</dc:creator>
				<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://www.airtightinteractive.com/news/?p=390</guid>
		<description><![CDATA[With the new Motorola Droid announced today, the web is a-twitter with smartphone opinions. This is a topic that people care about, since picking a smartphone is essentially choosing which mobile computer platform you will be using 24/7 for the next few years. Last year, like many tech nerds, I was plagued with the choice [...]]]></description>
			<content:encoded><![CDATA[<p>With the new <a href="http://www.crunchgear.com/2009/10/28/hands-on-with-the-motorola-droid-sexy/">Motorola Droid</a> announced today, the web is a-twitter with smartphone opinions. This is a topic that people care about, since picking a smartphone is essentially choosing which mobile computer platform you will be using 24/7 for the next few years. Last year, like many tech nerds, I was plagued with the choice of which new phone to get. For me it was a toss up between the <a href="http://www.apple.com/iphone/">iPhone</a> and the <a href="http://reviews.cnet.com/smartphones/t-mobile-g1-black/4505-6452_7-33283585.html">G1</a> (the only Android phone available at the time). In the end I went with the G1. Here are the factors that were important to me and why Android won:</p>
<h3>Aesthetics</h3>
<p>There&#8217;s no doubt about it &#8211; the iPhone is one of the sexiest pieces of hardware ever built. It&#8217;s a beautiful object straight from the future. The UI is slick, elegant, simple and miles ahead of the competition.</p>
<p>In comparison the G1 is a utilitarian, brick-like lump. It&#8217;s a bit like comparing a 1980&#8242;s Land Rover to a brand new Audi TT. Which you prefer comes down to personal taste. For the record, <em>no one cares how cool your phone looks</em>. Anyone buying an iPhone to improve their chances of getting laid has a sad series of disappointments ahead of them.</p>
<h3>Speed</h3>
<p>Although <a href="http://www.crunchbase.com/person/mg-siegler">TechCrunch</a> routinely bashes the G1&#8242;s speed, I&#8217;ve never had a problem with either the OS responsiveness or the web download speed. it. In my completely unscientific testing, the web download speed on the G1 consistently beats my friend&#8217;s iPhones.</p>
<p>Especially in nerd-friendly cities like San Francisco, AT&#038;T&#8217;s 3G network is completely saturated with all the other iPhone users uploading videos of their cat. In comparison, T-Mobile&#8217;s 3G network is a traffic-free 6 lane highway.</p>
<h3>Development Platform</h3>
<p>Even ignoring Apple&#8217;s bafflingly opaque app approval process, developing for the iPhone is a pain. The iPhone&#8217;s arcane development process involves mastering pointers and memory management in Objective-C. AFAIK these skills are not transferable to any other platform. Developing for Android requires Java on Eclipse which seems much more reasonable. Also, the iPhone app store is already completely saturated. With Android usage about to explode, now is probably a good time to get into Android dev.</p>
<h3>Openness</h3>
<p>If you use are using an iPhone with Apple&#8217;s <a href="http://www.apple.com/mobileme/">MobileMe</a>, your personal data (email, contacts and calendar) is only transferable to another iPhone. Android seamlessly syncs with gMail, gCalender and Google&#8217;s contact list. If you use these tools it is trivial to switch between Android phones, or for that matter any device that can access the web.</p>
<p>A good example of the two company&#8217;s different attitudes toward data portability is Google&#8217;s <a href="http://picasa.google.com">Picasa</a> versus Apple&#8217;s <a href="http://www.apple.com/ilife/iphoto/">iPhoto</a>. Both are great personal photo management applications. The difference is iPhoto locks you photos into a single monolithic proprietary file whereas Picasa works with your existing photo file structure. iPhoto does not allow you to share your library with anything except for other iPhoto instances.</p>
<p>Since Apple make money off hardware sales they are keen to lock you into their proprietary systems. Google are platform agnostic and have a proven commitment to keeping data sharable. The <a href="http://www.dataliberation.org/">Data Liberation Front</a> initiative is a good example of this.</p>
<h3>Monetization Strategy</h3>
<p>There is a big difference in how Apple and Google make money, and this has a profound effect on the nature of their phone OSs.</p>
<p>Apple make money on the iPhone by selling the hardware and by taxing you every time you use the app store. The app store offers no trials and no refunds. Apple takes 30% of every purchase. Apple want you to buy as many apps as possible. They are re-using the iTunes model that has been so successful in generating revenue for them.</p>
<p>Steve Ballmer touches on this in his <a href="http://daringfireball.net/linked/2009/10/22/ballmer-app-count">much ridiculed</a>  quote:</p>
<blockquote><p>&#8220;The Internet is not designed for the iPhone. That’s why they’ve got 75,000 applications — they’re all trying to make the Internet look decent on the iPhone.”</p></blockquote>
<p>There is actually some truth to this quote. If I have a fast and full-featured web browser why do I need  a <a href="http://www.yelp.com">Yelp</a> app? I can just go to yelp.com. Why do I need a dictionary app when I can go to dictionary.com? Why do I need to buy a bunch of crappy games when I can find millions for free on the web? God knows how much some iPhone devotees have invested in their iPhone in terms of app purchases alone. I prefer to buy the hardware once, then get the content for free. That&#8217;s the beauty of the internet.</p>
<p>Related to this is the fact that Apple won&#8217;t allow Flash on the iPhone. They have a very good reason &#8211; if Flash ran well on the iPhone, half of the apps in the app store would become redundant. In contrast Google just signed up for the <a href="http://googleblog.blogspot.com/2009/10/teaming-up-with-adobe-and-open-screen.html">Open Screen Project</a> and are committed to making Flash run well on Android. For better or worse, Flash is tightly ingrained into the web and any device that doesn&#8217;t support it is half-cocked.</p>
<p>Google&#8217;s monetization scheme is a lot more vague, long term and possibly nefarious. They can afford to give away Android for free in exchange for the potential to make money from mobile searches. In general, Google&#8217;s plan is to become so useful and ubiquitous that they become an indispensable part of all of our lives. After that, who knows? Since they have a virtual gold mine in AdWords revenue they can afford to put their efforts into long term world domination. (As an aside, does anyone understand how Google makes so much money from text ads that nobody ever clicks?)</p>
<h3>Reliability</h3>
<p>The iPhone hardware is beautiful, but if it fails at the same rate that <a href="http://www.airtightinteractive.com/news/?p=63">my iPods have failed</a> then I would be buying a new one every 6 months. The G1 is built by HTC who have a reputation for building solid, reliable products.</p>
<p>In terms of data reliability, it&#8217;s not controversial to say that Google&#8217;s engineering team are second to none. By contrast, MobileMe had an <a href="http://gizmodo.com/5033432/apples-mobileme-launch-problems-might-be-just-the-beginning">inauspicious start</a> and has been up and down regularly since. Cloud based data management is just not Apple&#8217;s strength.</p>
<p>So for me it ultimately came down to who do I trust my personal data with: Apple or Google? I decided to embrace our new Google overlords and have since shunted all my data to their servers. If and when Google turns evil please don&#8217;t say I told you so.</p>
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